Recap: Generation Kill: Episode 1.02

Monday, July 28 by

After last week’s dialog-filled and action-free premiere, I had high hopes that Generation Kill would take a turn for the interesting in the second episode. Luckily, it seems that they’ve gotten all of the boring character exposition out of the way, and we’ll be in the shit from here on out.

The best part:
As the troops roll through a town full of hostiles, they come under heavy fire in a scene that feels like it’s right out of a big-budget movie. I guess that’s part of the beauty of being on HBO. Well, that and the ability to swear all the time.

But:
Unfortunately, I’m still having a hard time actually giving a crap about any of the characters. I know I’m supposed to feel like these guys are my buddies, but they come off so annoying and fratty that I can’t imagine I’m going to be too broken up when one of them takes some shrapnel.

It’s also a little disheartening that they crew we’re following keeps making mistakes. In this episode, the commander, who is the modern day equivalent to Gomer Pile, tells the whole troop to take a wrong turn which leaves them on the ass end of the ass-whooping parade. Yeah, stuff like that probably really does happen, but it doesn’t exactly make for the most interesting TV.

So, is it staying on the DVR?
Ultimately, I’m just happy stuff has started to happen. The episode ends with two of the soldiers heading off into the dark desert to try and find one of the officers that has gone missing. Again, they’re setting up next week’s episode with something that actually sounds pretty interesting. I’m willing to be that the first soldier in the squad gets killed next week, too. We’ll be almost half-way through the series and heart strings have yet to be pulled.

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