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	<title>Screen Junkies &#187; vincent pace</title>
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	<link>http://www.screenjunkies.com</link>
	<description>Movie Reviews &#38; TV Show Reviews</description>
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		<title>Michael Bay Playing Nice with ‘Transformers 3′ Cameraman</title>
		<link>http://www.screenjunkies.com/movies/movie-news/michael-bay-playing-nice-with-transformers-3-cameraman/</link>
		<comments>http://www.screenjunkies.com/movies/movie-news/michael-bay-playing-nice-with-transformers-3-cameraman/#comments</comments>
		<pubDate>Fri, 22 Oct 2010 16:53:49 +0000</pubDate>
		<dc:creator>Reza F.</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Michael Bay]]></category>
		<category><![CDATA[summer movie guide 2011]]></category>
		<category><![CDATA[transformers 3]]></category>
		<category><![CDATA[vincent pace]]></category>

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		<description><![CDATA[
Michael Bay and James Cameron: Two directors who don&#38;rsquo;t take any sh*t, with comparatively different results. Bay&#38;rsquo;s actually kind of bowing to Cameron by shooting Transformers 3 in 3D. He&#38;rsquo;d always said he thought it was just a gimmick. So now he&#38;rsquo;s got to be nice to 3D camera inventor Vincent Pace.

&#38;ldquo;We&#38;rsquo;re doing Transformers with Michael Bay, and that&#38;rsquo;s a big challenge because he&#38;rsquo;s not the kind of director that&#38;rsquo;s going to give you a break,&#38;rdquo; Pace said as he demonstrated his cameras from Avatar. &#38;ldquo;But he met it halfway and he said, &#38;lsquo;Look, it complements my product, and I want to incorporate this into my shooting style.&#38;rsquo;&#38;rdquo;
More after the jump...
]]></description>
			<content:encoded><![CDATA[<p><img width="450" height="256" alt='' src="http://cdn.screenjunkies.com/www/sites/default/files/images/bay-3Dcamera.jpg" /></p>
<p>Michael Bay and James Cameron: Two directors who don&rsquo;t take any sh*t, with comparatively different results. Bay&rsquo;s actually kind of bowing to Cameron by shooting <a href="http://www.screenjunkies.com/movienews/michael-bay-using-sht-out-3d-cameras-transformers-3"><em>Transformers 3</em> in 3D</a>. He&rsquo;d always said he thought it was just a gimmick. So now he&rsquo;s got to be nice to 3D camera inventor Vincent Pace.</p>
<p>&ldquo;We&rsquo;re doing <a href="http://www.screenjunkies.com/movienews/transformers-dark-moon-title-next-movie-about-transformers"><em>Transformers</em> with Michael Bay</a>, and that&rsquo;s a big challenge because he&rsquo;s not the kind of director that&rsquo;s going to give you  <a href='http://www.screenjunkies.com/movies/films/break' target='_blank'>break</a>,&rdquo; Pace said as he demonstrated his cameras from <a href="http://www.screenjunkies.com/movienews/james-cameron-shooting-avatar-sequels-together-not-involved-true-lies-show"><em>Avatar</em></a>. &ldquo;But he met it halfway and he said, &lsquo;Look, it complements my product, and I want to incorporate this into my shooting style.&rsquo;&rdquo;</p>
<p><strong>More after the jump&#8230;</strong></p>
<p><!--break--></p>
<p>Pace considers that winning a battle for the acceptance of 3D. &ldquo;Once we win that, once they know you&rsquo;re putting a better product on the screen, then you&rsquo;re working as a team.&rdquo;</p>
<p><em>Transformers</em> is a little different from <em>Avatar</em> though. The Autobots and Decepticons are created in CGI, but placed in live-action environments. It&rsquo;s not all performance capture in virtual elements. Pace said his designs will still work on CGI films.</p>
<p>&ldquo;It&rsquo;s something you do in 2D with your relationship positioning and things like that,&rdquo; Pace explained. &ldquo;For example, if you&rsquo;re going to have a monster come over your shoulder, create some targets that do the same thing, so that it relates to being the same thing. It&rsquo;s kind of the same parallel process, but you just have to get those cues in play to make it work for you.&rdquo;</p>
<p>Learn more about Pace&rsquo;s <em>Avatar</em> cameras on the special edition DVD coming Nov. 16.</p>
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